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Coffee and Clash Episode #34

Thanks for all the great questions and as always leave me more in the comments for the next Coffee and Clash. Hope you enjoy this week’s questions and …


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  1. can u add a new vedio in ur breaking down base playlists´╗┐

  2. I don't think I've seen anyone mention what I think the BEST SOLUTION for the prep day issue is. That would be to REMOVE PREP DAY and just MAKE WARS 48 HOURS LONG. I've wanted this to be the case long before any of the friendly challenge stuff. 48 HOUR WARS.´╗┐

  3. David Exsley, very nice question!´╗┐

  4. Warden is a bit OP, yes, but it's not just for stuff like bowlers even "simple barch" is way more powerful with a warden in behind a mass of troops. Personally I think the problem is actually the Healers – so many reliable 3-star armies rely on a few healers getting behind the AQ, a group of bowlers, or similar, from TH9a and up. Yes queen walk requires skills (I'm hopeless), but once the healers lock on to a decent DPS unit(s), and the base is a bit over half-gone, it's usually game over because nothing can stop the healers. The problem started way back, when SC made healers immune to all air traps. If healers were not so easy to keep alive, then I think we'd see a lot more ability to defend against mass bowers, super-queen, and so on.
    That's my thoughts anyway – I've got a max TH11 and a virtually max TH9 BTW. My TH11 wrecks bases all the time with bowler-spam, in war it's 3-stars quite often even vs TH11's and in legends league it pretty much never loses usually around 70% destruction a few 3-stars, it only took a few days to master a pretty simple attack plan and build that can work vs any base. My TH9 wrecks war bases using go-hog or similar mostly because I'm not good enough on queen walk but I'm practicing in regular play and looking at other people's attacks at TH9 and TH10 it seems most 3-stars come when a few healers (and often some CC bowlers) are used well.´╗┐

  5. More walls and a longer range on the single target inferno tower would stop that´╗┐

  6. Hey Jake, regarding the Grand Warden, SC clearly made a mistake in their design of the aura. They capped the HPs that could be gained by big troops but didn't cap the TOTAL HPs that could be gained by masses of troops. I made a spreadsheet showing how many HPs were gained total by camps completely filled by a single troop and there are clear winners. Witches, Barbarians, Miners, Bowlers, Giants, Loons, Hogs, etc… But it is mostly the smaller troops that gain the most amount of total HPs.

    Where this becomes very powerful is when the extra HPs make defenses must take additional shots to kill that small troop. SC should have designed the warden's aura to only affect a certain amount of total troop space or only add up to a certain amount of HPs total.

    On the flip side though, consider that even with all these spammy attacks available, three stars against max TH11s are not guaranteed or even likely. If they do nerf the warden, more would need to be done to bring TH11 back into balance. I don't know if it is really possible to have all TH lvls balanced. Balancing one TH tends to unbalance lower THs. I do think something should be done about the warden because of the spammy attack style he promotes, but if they nerf the warden they will also need to buff TH11 offense somehow.´╗┐

  7. The Hillary Clinton commercial is killin me´╗┐

  8. well if supercell wants to see a huge clan still using burner accts look at R.B.N. they are pushing in everyone face´╗┐

  9. what is the barracks on the right doing at 9:57? it just randomly started flashing?´╗┐

  10. We are recruiting. Know how to 3 star and don't be rushed
    Clan name: Junior Canada
    Username: SiriuS
    See you there!´╗┐

  11. Jake and Galadon is no good match imo…too different playstyle´╗┐

  12. Hey Jake, C+C question here: I participate in monthly scrimmages with people that are really talented and I consider more skilled than I am. My confidence level is always low going into the attacks, even though I know that I can 3* the base. How can I put this out of my mind before it starts to cost the team?´╗┐

  13. C&C question:
    As a maxed th8, my recent wars have often matched me against 8.5s. Do you have a army to recommend to 3star 8.5s as a th8? I was told to try govawi but it just looks to me like the new gowipe and if anything goes for 2stars, and only reaches 3 with luck. Any thoughts?´╗┐

  14. How do you determine when and how many haste spells to use when doing a laloon attack?´╗┐

  15. C&C question: Do you think SC will ever make it so you can have multiple accounts on one device? I wouldn't mind having a second account now that I'm a couple months into TH9 but don't have two devices.´╗┐

  16. Thanks for answering! Yeah I get your point with down time! Hopefully they will introduce something to do during that time, cuz honestly I have nothing to do during prep day on clash except farm de for heroes I hate farming ?´╗┐

  17. C&C Jake what u think abt treating 0.5s as 1. many clans use this trick to win wars .i have seen Th11 with no defenses which is lying btw th7 and th6s on war map and taking 3stars on the top most bases.this isnt part of FP, is this somehow called cheating? whats ur opinion´╗┐

  18. C&C question: with the new clan family focus on feeding onehive 1.0 can members be demoted for poor performance?´╗┐

  19. C&C Question: How often do your th10s need to drop down to clean th9's? Every war? What's the average amount of drops to th9 you think?´╗┐

  20. C&C Question: Considering supercell added the feature "friendly attacking", what are you thoughts of them adding a "friendly war" option where you could do a mini war against your own clan without receiving loot and loosing your troops just like friendly attacking?´╗┐

  21. C&CQ: Hey Jake, what do you think of bowlers, valks, and maybe even miners also taking 1.5x damage to gbs? It seems like that would be another effective way of nerfing spam attacks´╗┐

  22. Coffee and clash question. Should valks have a nerf. Small or big. Keep up the good work :)´╗┐

  23. Jake AGAIN with the potato!´╗┐

  24. Suggestion – In the town hall 9+ range, you quite often find that you only have 1 or two builders busy at a time unless you're doing some extreme farming. Do you think it would be a good idea to change the builder mechanic, to allow you to assign additional builders to the same building, for say a 20% reduction in upgrade time? This will generate a benefit to SC as more players may find it useful to gem the 5th builder hut.´╗┐

  25. im guessing ur done doing morning vainglory?´╗┐

  26. Clone spells a cool concept but it's not worth replacing 2 rage spells´╗┐

  27. C & C question: What is your stance on someone else attacking for you in clan wars? Apparently a clan that recently faced Barbarian Party is accusing them that one of their members attacked in place of 14 accounts. Would this be against Supercells term of policy? Is this an unfair advantage considering its not the original owner attacking?´╗┐

  28. How about instead of invulnerability, the warden just gives troops a very high resistance to damage? Like 90% or so.

    And instead of increasing the ability duration, the upgrades increase the amount of resistance.

    So it would start at 20%, first upgrade adds 10%, 2nd upgrade adds 30%, and the final upgrade brings it up to 90%.´╗┐

  29. C&C: What is your favorite beer?´╗┐