My pet peeve at town hall 10. Rethinking your planning as described in the video can take you to the next level of getting those elusive 3-stars. Apply to have …
Tags: attack, clan, clans, eight, eleven, Genesis, golem, Hall, Hive, Hog, Hogs, How, nine, one, OneHive, supercell, ten, To, town..., Troop, use, valkyrie, War, wars
love the video man, definitely like these focused videos more. TH10 myself, and love to see more videos like this!
At the 7:07 mark a perfect drop will get both walls. But its super hard needs to be super precise
you can jump over the infurno but you have to drop the jump perfect
who uses jump with goboner?! that's like using jump with hogs
hey Bisectatron i agree totaly with you about the jump spell , i watch manytimes th11 attackers to 'spend' a jump spell to first layer of wall!
P.S : you deserve more subscribers!
Hi men i have a question i am th9 need to upgrade my Q and K 30, so can u tell me the best army composition and trophies? Plss and god video
Nice job! What i see a ton is people using quad quake to break what a single jump can easily cover. To me that is a huge waste; 4 spell slots for what 2 could cover. They usually sacrifice poisons for the enemy cc. I still do a lot of valks so i do carry jumps to steer them, but never quake unless i know there is a golum in the cc.
A jump spell is 6 tiles
This is probably my favourite video of yours, it will probably make me think a little more about my attacks from now on.
It's possible to jump over the inferno compartment, but you have to be incredibly accurate and the chance of missing it is huge
Jump spell radius is 3.5. So the 8 tile space is not possible to jump. The troops do not get any after or lingering effects. To get your troops through an 8 tile space you would need 4 EQ spells. The eq radius is 4.
Good video, I agree the jump spell can be a bad habit and then waisted if you don't get a lot of value.
really makes you think differently. thank you!
Good onsight.. Luv your vids
It's deffo possible but too hard to get right everytime, even when fully zoomed in for placing. Also has to be slightly offset toward the way you're entering
nice thumbnail and video
I've only ever seen 7 tile jumps
A jump spell will span 8 tiles but has to be spot on target. Dropped right between the 4th and 5th tile. Same radius as a quake spell. 3.5 tiles, which gets rounded up to 4
Heard oh hype that rage + jump could get 8 spaces range. Never tried it tho and wouldn't plan it in war.
it is possible
jump spell has a range of 7
will you do how to grow on YT videos
Why you are busy ….miss you ??
you can jump that, ive done it multiple times, but i fail ALOT. probably like a 15% success rate for me.
I disliked this because why would you show a video questioning the use of a jump spell when ur using miners……
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