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The Problem with Bowlers (Mass Attack) Clash Of Clans Balancing Talk

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24 Comments
  1. At least it is only for th10-11 what about town hall 9,8,7,6,5,4,3,2,1´╗┐

  2. Don't buff level 6 loons they are available at th9 and that will totally change everything´╗┐

  3. Heeeeyyy Frienddssss I Have Foundd W0rikinggg Online Hacck visittt : – https://twitter.com/tv9gujarati/status/744748214511767552?pidid=tcgrhpiw-ttee-mplk-iqwk-nbaqllemsnui´╗┐

  4. The problem is loons are suhlaoooooooooooowwwwww. They need movement sad buff not crazy 20. They are currently 10. I think 12-15 would be a good start and not enough to make them a spam attack´╗┐

  5. OMG SHELDON IS SOO CUTE!!!! also its ok ash we understand and we will understand everytime :)´╗┐

  6. Am i alone in thinking the max level cannon looks like a 16bit graphic in a 64bit game???´╗┐

  7. true ash,but not everyone is any good at air attackss..they have always been a real experts attack ..not the average players choice as r sooo hard to pull off 2..let alone 3 star attacks..usually ends in 1 star like a failed bowler attack.. thx have a nice day..cheers´╗┐

  8. Ash is it possible that as bases change they might become more vulnerable to air attacks? I don't know but agree air attacks are less used. I know as th 9 I am reasonably sure to get 2 stars with valks and even queen / bowler walks with valks, but lava loon are as you say 3 or one or none.´╗┐

  9. i think lv 4 and 5 drakes needs a buf …. have u seen a 3 star attack recently with lv 4 or lv 5 drakes at th 9/10´╗┐

  10. make cannons 2x damage on valks bolwers…. problem fixed´╗┐

  11. nerfing would be better, it's not the right choice to buff all attacks… Defense should still have a chance to win´╗┐

  12. XMOD,,WKWKKW´╗┐

  13. In my opinion, as you said, the troops themselves don't necessarily need a nerf. They just need some tweaks. Below are some possibilities to balance things out:

    -Reduce the effect of healers under rage. At TH9, a superqueen could smash half a base under a rage spell. If this isn't a good way to go, they could make air traps hurt healers again but for about half the damage. Healers also are the driving force to most bowler attacks because they keep the bowlers alive for so long.

    -Big bombs doing x1.25 to the bowlers could also mitigate their ability to just be spread all over the base. Triggerring big bombs would be more important, like a hog attack.

    -Since witch's skeletons don't trigger the traps anymore, maybe witches should spawn more to compensate for this.

    -As for miners, maybe since they don't take damage while underground, they shouldn't be effected by spells while underground. They would have to be above ground to receive the healing effects of the heal spell or the raging from the rage spell.

    These were just a couple things off the top of my head.´╗┐

  14. how about nerf the air defense thats whats causing most of the problems with air attacks´╗┐

  15. Totaly respect for you Tim?´╗┐

  16. I think i found a perfect fix to the mass bowler attack make it so they don't target or even be able to attack cc troops´╗┐

  17. Yeah, games usually have a certain strategy that is considered the best/easiest option. The thing is it should be based on a meta game, not based on the game's core mechanics(probably a much better way to say this that is evading me). If its based on a meta people would be able to counter bowler, a way to set up your base that shuts down the bowler strategy. If a majority of players begin to set up their bases to deal with bowlers then the meta will shift and bowlers will become less popular. This logic applies to pretty much any multiplayer. If it's based on mechanics then there is no way to setup your base that avoids being shut down by the bowler strategy.´╗┐

  18. great video ash, hope Sheldon gets well soon!´╗┐

  19. So in other words the bowler strategy is for those who don't like to think while playing video games..´╗┐

  20. Hope your pup is doing well man, vet visits can he hell for your stress levels.´╗┐

  21. Agree with you Ash……i think that supercell is over reacting most of the time, for example with mortar on clash royale, they buff, then nerf, then buff, then nerf…….I agree with you that supercell has to make smaller changes……
    Remember That supercell say "we dont like mega atacks, we dont like spaming troops, we love hybrid attacks….." But they came with bowlers!!!! hahahhahaaha´╗┐

  22. I HAVE A GREAT IDEA
    What if the air sweeper could be some kind of ground sweeper like the xbow you can change it as u wish, it can push little troops like bowler wizards etc…. But not giant pekka or golem´╗┐

  23. Wouldn't that buff to the skells make the skell-spell OP?´╗┐

  24. the problem with pentalaloon is that it's ureliable. Let's face it, even modders using scripts fail a lot their pentalaloon after spending hours cracking the base and trying to get the perfect script to make their chance of 3 starring as high as possible. So how a fairplay could use this attack well ? I hear you guys saying 'Yeah but you can't always 3 star on the first attempts on th11, it requires a lot of attempts for a FP clan', right. But how could you even know if your mate failed his pentalaloon because his plan or execution wasn't good enough or just because he wasn't lucky ? His attack done exactly the same way with exactly the same timing and deployment could maybe lead to a 3 star on an other attempt.

    So maybe SC should remove the randomness by timestamps. I mean it was meant to 'prevent' or at least make scripting harder, and even if there is still modders out there, I guess they are a big minority now and SC can change the troop AI back to normal´╗┐